This post is a simplified version of the previous submitted post: A simple COCOA Asynchronous image loader class to use in your iPhone app
This method uses blocks so will run on iOS4 onwards:
void UIImageFromURL( NSURL * URL, void (^imageBlock)(UIImage * image), void (^errorBlock)(void) )
{
dispatch_async( dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_DEFAULT, 0 ), ^(void)
{
NSData * data = [[[NSData alloc] initWithContentsOfURL:URL] autorelease];
UIImage * image = [[[UIImage alloc] initWithData:data] autorelease];
dispatch_async( dispatch_get_main_queue(), ^(void){
if( image != nil )
{
imageBlock( image );
} else {
errorBlock();
}
});
});
}
// usage
UIImageFromURL( [NSURL URLWithString:@"image url here"], ^( UIImage * image )
{
NSLog(@"%@",image);
}, ^(void){
NSLog(@"%@",@"error!");
});
No comments:
Post a Comment